For centuries, a war has been fought in secret, hidden away from the public and covered up by powerful organizations. Our enemy is a race of demons from beyond the dimensional barrier that surrounds Earth. They seek to warp the world, to taint it with their magic, and through that taint, control it.

The war has expanded beyond us now, with new powers entering the arena. Paranormals are being recruited or created by the demons and their followers, and it is starting to tip the balance in their favor. We must do as they have and start looking beyond our numbers to find allies. If we cannot tell them the truth about the war, then the least we can do is point them in the right direction.

Design Diary: The Keepers’ Hometown

June 4th, 2010

One of the first things I started to think about was where the Keepers of the Broken Circle hang their hats. When The Kandris Seal was originally conceived and written, the answer was easy: the Realm of Chaos. With the advent of D&D 4th Edition, the answer’s not quite so simple.

Elemental Chaos was my first thought. It’s got the Abyss, which is kind of what I envisioned the Keepers’ backyard being like. However, they’re not really into destruction. They want to corrupt the natural world and rule it.

Corruption of forces outside of the natural world brought the Far Realm to mind, but the Keepers don’t render any being instantly insane. Still, I like the idea of the infection and aberrant aspects of it, so I’m going to find some way to hang onto that.

There’s the Astral Sea, with the Nine Hells and Shom. The Keepers’ realm could fit in there, and as the Manual of the Planes says, the “islands” in the Astral Sea are very remote, and only the most powerful of heroes would go there.

Many different things to think about, but I’m going to have to make a decision about it at some point.

Kandris Seal bundles now available.

June 2nd, 2010

We’ve put together a number of bundles of our books, to help you get started with your Kandris Seal campaigns.

Capers, Cliffhangers and the Kandris Seal bundle – contains The Kandris Seal and Capers, Cliffhangers and the Kandris Seal.

The Kandris Seal bundle has The Kandris Seal and the Dragon Hunters Advanced Class.

The Steam, Savants and the Kandris Seal bundle has The Kandris Seal and Steam, Savants and the Kandris Seal.

The Kandris Seal Universe bundle contains everything published to date for the Kandris Seal campaign setting.

Design Diary: Introducing “Fantasy Kandris Seal”

June 2nd, 2010

There are two more campaign books planned for The Kandris Seal line, both of which are for the fantasy genre. The first has only the working title of “Fantasy Kandris Seal”. The second is The Cross, the Crescent and the Kandris Seal, which has information about running a Kandris Seal game set during the Crusades.

The outlines for the two books originally started out as an outline for a single book, created by Matthew A.J. Gregory. Given the scope of the material, I decided that it would be best split into two separate books. Fantasy Kandris Seal (or FKS) will be written first, and will contain information on how to adapt The Kandris Seal to a standard fantasy setting, along with a campaign world created as a backdrop for a fantasy game.

As I work on FKS, I’ll be posting these Design Diary entries. Some will be snippets of the book (in draft form, of course), others will be discussions about the decisions I make about the world and how things will be presented.

Steam, Savants and the Kandris Seal now available in PDF format

June 1st, 2010

In a 19th century that never was, dirigibles fly from Europe to America, and clockwork robots and steam-powered computers are fact, not fiction. Consulting detectives, alchemists and daring young ladies wielding parasols pit the skills against criminal masterminds and dabblers in the dark arts to combat the demonic menace threatening all of humanity.

Steam, Savants and the Kandris Seal contains:

* An overview of the Steampunk genre and how to apply it to the Kandris Seal universe.

* A timeline covering the Age of Steam and Savants Organizations to help or hinder the heroes.

* New feats and advanced classes

* How to create Chaos-Tainted characters

* New spells, magical items and wondrous devices

and more!

From the Victorian-style drawing rooms of London to ships that sail through the Aether to get to the new colonies on Mars, bring the power of this age of wonder to bear against the forces of the Keepers of the Broken Circle.

Steam, Savants and the Kandris Seal by Bill Keyes is available for purchase at DriveThruRPG and RPGNow.

Steam, Savants and the Kandris Seal will also be available soon for purchase in print.

Savants, Steam and the Kandris Seal Update

April 18th, 2008

Clockwork CyborgSavants, Steam and the Kandris Seal has now entered the final stages of layout, and artwork is coming in. We managed to get the services of Storm Kerr for this project, and you’ll see an example of his work to the left of this text. Click on the thumbnail to see a larger version of the picture.

We don’t have a firm date for the release of the d20 (3.5 e) version of the book, but it should be out by Gen Con in both pdf and hopefully print format.

Stay tuned for further developments.

Dragon Hunter Advanced Class Now Available

March 23rd, 2008

Dragon Hunter Advanced ClassThe Thaumaturgia wages its never-ending battle against the Keepers of the Broken Circle. Their arsenal contains powerful weapons of magic and technology, but perhaps the most important of those is the Dragon Hunters.

The Dragon Hunter Advanced Class is a 2 page pdf for use with The Kandris Seal (Modern d20).

Buy it now at DriveThruRPG.

 

 

 

Coming Soon: Dragon Hunter Advanced Class

December 4th, 2007

To compliment The Kandris Seal, we will be releasing a new Advanced Class for Modern d20 games: the Dragon Hunter.

Review of The Kandris Seal (Modern d20)

November 14th, 2007

The first review for The Kandris Seal (Modern d20) has been done. Check it out here.

Thanks-Give-Away

November 12th, 2007

A part of DriveThruRPG’s Free RPG week, The Kandris Seal (Modern d20) will be one of 17 products available for FREE on Tuesday, November 13th (after 10:00 EST).

Capers, Cliffhangers and the Kandris Seal Now Available!

November 11th, 2007

Capers, Cliffhangers and the Kandris Seal

Did Someone Say “Heroes”?

Evil is eternal, but every age has its defenders. Return to an era when being a hero was a two-fisted affair, Tommy guns were the height of gangster innovation, and every episode ended on a cliffhanger. Here, masked avengers work beside canny private eyes; spacemen protect the stars, pilots fly the skies, and explorers delve into a hollowed-out Earth. Our world swells with the malevolence of the Thirteen and their human thralls, but they aren’t facing a new breed of heroes – these are the originals. Evil is pounding at the door between dimensions, but it isn’t just the Thaumaturgia ready to stand against them.

Capers, Cliffhangers, and the Kandris Seal provides the following, and then some:

  • An overview of the pulp and movie serial genres, and how to mix them up with a Kandris Seal setting
  • A timeline covering major world events from the Great Depression to Kennedy’s election, with suggestions on what plots might play out behind the scenes
  • A gazetteer that describes the world – and a few places not of this world – during the heyday
  • Tips on making setting-friendly heroes; a collection of hissable villains; and adventure seeds galore
  • Period-ready feats, skills, gadgets, and abilities

From steaming jungles to ice-capped peaks; from the desert Southwest to the bustle of New York City, adventure has no limits. Polish the paired Colt revolvers, don the domino mask, charge up some spells, and stick out that rugged chin. How will our heroes face this latest threat? Tune in to the next exciting chapter!

Requires the use of the d20 Modern Roleplaying Game, published by Wizards of the Coast, Inc. d20 Modern, and Wizards of the Coast are trademarks of Wizards of the Coast, Inc. in the United States and other countries and are used with permission. ‘D20 System’ and the ‘D20 System’ logo are Trademarks owned by Wizards of the Coast and are used according to the terms of the D20 System License version 3.0. A copy of this License can be found at www.wizards.com/d20.

Buy it now at DriveThruRPG or RPGNow.